﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.Threading;

namespace targetshooter
{
  public  class NPCTankShell : baseBullet
    {




        public NPCTankShell(Texture2D playerTankShellImage, Vector2 firingPosition, float speed, float turretAngle)
            : base(playerTankShellImage, firingPosition, speed, turretAngle)
        {


        }

        public Texture2D getBulletImage()
        {

            return base.getBulletImage();

        }

        public void setBulletImage(Texture2D bulletImage)
        {

            base.setBulletImage(bulletImage);

        }

        public void setBulletSpeed(float speed)
        {

            base.setSpeed(speed);

        }

        public void updateBulletPosition()
        {

            base.update();


        }

        public Vector2 getShellPosition()
        {

            return base.getBulletPosition();

        }
    }
}
